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Hearts of iron 5 aiming
Hearts of iron 5 aiming







  • Slight AI front rebalance to help out allies more when self is not really threatened.
  • AI strategy plans now include scriptable idea scores.
  • Added scriptable trait priority for AI strategy plans.
  • Added focus weight list to AI strategy plan.
  • Fixed a few issues in AI template evaluation.
  • Fixed number of stats issue for AI that could cause bad behavior.
  • Fixed issue where AI was unable to assign divisions in different areas with no land connection.
  • Made sure checks for if a country is AI controlled respects human_ai so AI does not alter behavior when observed.
  • Can now attach air wings to armies and they will follow them and do missions.
  • Several new techs allow you to bonus special forces or control quantity vs quality.
  • Special forces are now limited to a % of your army, or a minimum count of battalions.
  • Build up an area to unlock more, bomb it to hurt output
  • Infrastructure now effect how much resources can be extracted.
  • Several new Refinery techs allow you to control how much rubber and oil is outputted.
  • hearts of iron 5 aiming

    Wars are now much more fluid to be able to handle 3-way wars and avoid lots of issues in the past with war merging etc. It also has a summarized war overview which we recommend.

  • New War overview with factions, filters, sorting.
  • Massively improved production interface with more filters, collapsing, drag and drop and allowing more than 15 factories to be assigned to a single line.
  • New interface for looking at lost and sunk ships.
  • We now separate between withdrawing and forced retreat meaning you dont get overruna nd crushed when ordering retreat on units and falling back wil lrequire a lot less microing Increased immersion when meeting AI and a lot of power to letting player control how things get named
  • Added "kick from faction" diplomatic action (for SPAAAAARTA!!! /Podcat am I 2011 meme:ing again?).
  • Can now dedicate some Command Power to improve air efficiency in a zone using Extra Ground Crews ability.
  • Added Acclimatization core mechanic letting troops get used to harsh climate.
  • Added many Decisions to go with the new Decisions mechanic.
  • Added Decisions * a middle ground between focus trees and events allowing tons of moddability and mechanics.
  • Commanders can (and usualy do) start with new personality traits.
  • Traits are no longer lost on promotion of commanders.
  • Generals now have 4 skill values * Attack, Defense, Planning, Logistics instead of a single skill.
  • Added Chain of Command * Can now put Field Marshals in charge of Generals leading armies to get bonuses from both.
  • Overhauled and expanded German focus tree: added new focuses for the Industrial, Air, Naval, and Fascist paths, and improved certain existing ones.
  • New Stability and War Support mechanics replace National Unity to better model the state of your nation and many decisions and changes to go with these.
  • Revamped battle sound system making combat sounds EXTREMELY METAL.
  • New 3d models for the different chinese infantry, cavalry, artillery as well as airplane models.
  • New Border Conflict mechanics where you can have battles over states or other advantages through the decision system (available to unlock from the new asian focus trees).
  • Its now possible to destroy stockpiled equipment (has a 3 month timer to avoid exploiting scorched earth).
  • Can now ping in two different ways (defensive and offensive) on the map or minimap to your allies in multiplayer.
  • Can now select custom insignias for your armies (both historical and ahistorical.
  • New Consolidate forces action allows you to merge understrength divisions together and retain experience and equipment.
  • Places an attaché in receivers nation that gives advantages to both sides
  • Can now assign transport planes to air supply units.
  • Its now possible to prioritize what your strategic bombers target (makes those target smore likely to be hit).
  • Maintenance companies and tech help with this
  • Its now possible to capture enemy equipment in battle.
  • Added winter and desert looks to units that they swap to once acclimatized (both for vehicles and infantry).
  • Several new decisions allowing you to do "special projects" that require industry (such as excavating for resources etc).
  • Several new decisions allowing you to form new nations such as the Roman Empire, Gran Colombia and others.
  • Added many Decisions to go with the new (free) Decisions mechanic.
  • 9 new Command Power Abilities let commanders activate bonuses and abilities on their divisions at the cost of a new resource: Command Power.
  • hearts of iron 5 aiming

    Lots of new gainable and assignable traits and commander overview screen.New alt-history branches for German focus tree.New alt-history branches for Japanese focus tree.New Focus trees for China, PRC and Warlords.

    #Hearts of iron 5 aiming Patch#

    Patch 1.5, aka "Cornflakes", was released on coinciding with the release of Waking the Tiger DLC.







    Hearts of iron 5 aiming